José E. Lugo, Ph.D

José E. Lugo, Ph.D

Assistant Professor

Engineering Design Methods

Office: L-214
jose.lugo2@upr.edu
T: 787-832-4040 x3486
http://academic.uprm.edu/jose.lugo2

Education

  • Ph.D.
University of Notre Dame, Notre Dame, IN, 2014
  • M.S.
University of Puerto Rico at Mayagüez, Mayagüez, PR, 2009
  • B.S.
University of Puerto Rico at Mayagüez, Mayagüez, PR, 2007

Background

  • 2014-present
Assistant Professor, Department of Mechanical Engineering, University of Puerto Rico at Mayagüez
  • 2007-2009
Laboratory Instructor Department of Mechanical Engineering, University of Puerto Rico at Mayagüez.

 

Academic and Professional Leadership

  • Member of American Society of Mechanical Engineers (ASME)
  • Member of Society of Automotive Engineers (SAE)

Conference Publications

  • Lugo, J., Batill, S., and Carlson, L., 2012, Modeling product form preference using Gestalt principles, semantic space and Kansei. In Proceedings of the ASME 2012 International Design Engineering Technical Conference & Computers and Information in Engineering Conference.
  • Lugo, J., Schmiedeler, J., Batill, S., and Carlson, L., 2014, Relationship between product aesthetic subject preference and quantified Gestalt principles. Proceedings of the ASME 2014 International Design Engineering Technical Conference & Computers and Information in Engineering Conference.
  • Lugo, J., and Miranda, C., 2015, An initial comparison between geographically distributed and non-distributed student teams in design projects. Proceedings of the ASME 2015 International Design Engineering Technical Conference & Computers and Information in Engineering Conference.

Major Peer-Reviewed Journal Publications

  • Lugo JE, Schmiedeler JP, Batill SM, Carlson L. Quantification of Classical Gestalt Principles in Two-Dimensional Product Representations. ASME. J. Mech. Des. 2015;137(9):094502-094502-4. doi:10.1115/1.4030988.

Presentation

  • Prototypes and Engineering Design Methods. Santiago, Chile. May 2014

Awards

  • Fernández Fellow, University of Notre Dame, 2009
  • GEM Fellow, University of Puerto Rico at Mayagüez, 2007
Design review using Virtual Reality

This project uses VR to review CAD assembly models. The application of VR technology into the engineering design process is still unknown. This project aims to understand which input/output devices and VR setup are suitable to find errors in a complex design (CAD assembly).

Influence of VR product representation on subject preference via discrete choice representation

Product appearance plays a critical role in our choice of one consumer product over another. In the current market, flooded with mature products having few technological differences, gaining a competitive advantage is increasingly crucial to businesses. Virtual Reality’s (VR) influence on subject preference, has not been studied, despite the recent advances in VR technology to visualize products, movies, and other media. Additionally, traditional representations (2D images and 3D printed models) do not allow a designer or researcher to easily modify the model to test new design ideas. VR addresses these gaps by providing a realistic product representation and the flexibility to quickly modify a design for subject feedback. The primary goal is to understand the influence of consumer grade VR product representation in discrete choice experimentation for subject preference elicitation.